![]() Starting at level 8, you can equip an additional food items to buff up one (or two) of your stats (for any of the 150+ variables in the game that affect your frog).The type of fruit that appears is randomized each game. Fruit scoring now changed, the bonus is fixed at 3000 points but each successive fruit is now 50% more than the previous one instead of 50% more from the base value (leading to a whopping 482k per fruit with eagle/kiwi after six fruits with 9x).Hot frog explosion radius is slightly larger, since it's possible to hit fruit with one hot frog shot instead of two on one board.The gap score has been scaled up to compensate. You can no longer double tap for max points - unlike the classic version where your second shot is guaranteed to get the max of 10,000 initial points from your gap, the second gap is scored based on the size of the gap it passed through.Level ups will only give you a few extra lives instead of maxing out your life bar. There are 400 levels in the game, however powers are only unlocked up to level 108, and remaining levels will only give you coins. Levels are now represented as stars and rank.This doesn't cover score changes - See Score Mechanics for more details on this. Sorted from in my opinion the largest changes to the smallest. Any treasure chests collected are now Zuma Spins.This however doesn't stop rapid XP gains) (This fixed an issue that allows people to set the MojoMultiplier value in Fiddler to extremely high values, causing them to earn millions of mojo per game. You no longer earn coins per game, instead you get coins per star gained. ![]()
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